Tele 5990 Seminar Media Arts: Interactive and Transmedia Narrative

by Dr. Hartmut Koenitz, University of Georgia, Athens, Estados Unidos

Course Type: Design and Technology-focused

Keywords: transmedia, interactive, digital, design, Hyperfiction.

University Department Level Credits Length Medium
University of Georgia MMA (Mass Media Arts) Undergrad 1 term In-person

Course Description

Interactive Narrative is a hot topic in many areas: computer games, interactive documentaries, education, digitally enhanced journalism, health communication etc. While much has been achieved as evidenced by recent narrative games titles like The Walking Dead or Heavy Rain, or the interactive documentary Fort McMoney, Interactive Digital Narrative (IDN) is still an open field that provides many opportunities for creative professionals, researchers, and artists. The course will present the field of IDN by exploring significant works and also by hands-on experience which will result in a fully working interactive narrative title by the end of the term, with the potential of a release in the AppStore.

Course Objectives ​

  • Present the field of IDN by exploring significant works
  • Hands-on experience which will result in a fully working interactive narrative title.

Weekly Outline

Week 1.

Monday: Introduction to the course

Wednesday: Introduction ASAPS

Friday: ASAPS example Breaking Points

Week 2.

Monday: The State of IDN – How did we arrive here and ways to move forward, Introduction to Interactive Digital Narrative, issues and research questions

Wednesday: Discussion HoH, Chapter 1, The Garden of the Forking Paths

Friday: Example: Save the Date

Week 3.

Monday: No class – Labor day

Wednesday: Harbingers: Multiform and interaction pre-digital Discussion HoH Chapter 2

Friday: Example: Run, Lola Run Pen. Paper exercise due: Choose your own adventure

Week 4.

Monday: The beginnings: From Eliza to IF HoH Chapter 3, Montfort

Wednesday: Student Presentation ASAPS Lecture

Friday: Examples: Hitchhiker’s Guide Through the Galaxy, Planetfall

Week 5.

Monday: Moving pictures, interactive. From Kinoautomat to Borg. Naimark, Davenport

Wednesday: Student Presentation, ASAPS Lecture

Friday: Example: Interactive documentary, Storyboard for interactive film exercise due

Week 6.

Monday: The End of Books? The rise and fall of Hyperfiction Discussion Coover, Bolter

Wednesday: Student Presentation + ASAPS Lecture

Friday: Example: Afternoon, a Story. Hyperfiction exercise due

Week 7.

Monday: Interactive Drama: From Theory to Realization. Bates, Mateas

Wednesday: Student Presentation + ASAPS Lecture Midterm project announcement: Short ASAPS story

Friday: Example: Façade

Week 8.

Monday–Friday: Midterm Project Design Critique Week




Week 9.

Monday: Games vs. Narrative or not? The Case of narrative games. Aarseth, Frasca

Wednesday: Student Presentation + ASAPS Lecture, Midterm Project due

Friday: Examples: The Walking Dead, Limbo

Week 10.

Monday: Design Critique Midterm projects 1

Wednesday: Student Presentation + ASAPS Lecture

Friday: Design Critique Midterm projects 2

Week 11.

Monday: On the fringes? Installations and Rides Naimark, Mine

Wednesday: Student Presentation + ASAPS Lecture

Friday: TBA

Week 12.

Monday: The question of transmedia Narrative Jenkins (2003, 2011)

Wednesday: Student Presentation + ASAPS Lecture

Friday: The Beast, Blair Witch Project

Week 13.

Monday: Where to go from here: Beyond Interactivization and Movie Envy: A framework

for IDN as a separate expressive form – Koenitz

Wednesday: Quiz, In-class work with supervision

Friday: In-class work with supervision

Week 14.

Thanksgiving break/Catch-up week

Week 15.

Monday: Final Project progress report and discussion

Wednesday: Student Presentation + ASAPS Lecture

Friday: In-class work

Week 16.

Monday: Final class week, Monday and Tuesday (operates as Friday)

Wednesday: Student Presentation + ASAPS Lecture

Week 17.

Final Project presentation,

Readings

  • Aarseth, E. (2004). Genre Trouble. In Wardrip-Fruin, N., & Harrigan, P. (Eds.), First person: New media as story, performance, and game, Cambridge: MIT Press. http://www.electronicbookreview.com/thread/firstperson/vigilant
  • Murray, J. (1997). Hamlet on the Holodeck: The future of narrative in cyberspace. New York: The Free Press.
  • Bates, J. (1994): The role of emotions in believable agents. Communications of the ACM, 37(7), 122-125.
  • Bolter, J. D. & Joyce, M. (1987). Hypertext and creative writing. In Proceedings of Hypertext ’87 the ACM conference on Hypertext (pp.41-50). New York, NY: ACM. doi:10.1145/317426.317431
  • Borges, J. L. (1964). The garden of forking paths. In Labyrinths: Selected stories and other writings. New Directions, New York. http://www.americanbuddha.com/garden.fork.htm
  • Coover, R, (1992, June 21). The End of Books. New York Times Book Review, pp. 1, 23-25.
  • Davenport, G. (1997). Extending the documentary tradition (Speech at the Oberhausen International Film Festival) [PDF document]. Retrieved May 9, 2009 from http://mf.media.mit.edu/pubs/conference/OberhausenExtending.pdf
  • Davenport, G. (2002). People often ask “what is interactive cinema?”. Retrieved May 19, 2009 from http://ic.media.mit.edu/people/gid/research.html
  • Frasca, G. (2003). Ludologists love stories, too: notes from a debate that never took place. http://www.ludology.org/articles/Frasca_LevelUp2003.pdf
  • Jenkins, H. (2003). Transmedia Storytelling. In Technology Review, January 15, 2003. http://www.technologyreview.com/biomedicine/13052/
  • Jenkins, H. (2011). Transmedia 202: Further Reflections. http://henryjenkins.org/2011/08/defining_transmedia_further_re.html
  • Koenitz, H. (2010) Towards a Theoretical Framework for Interactive Digital Narrative. In Proceedings of ICIDS 2010, Berlin: Springer.
  • Mateas, M. (2004). A preliminary poetics for interactive drama and games. In Wardrip-Fruin, N., & Harrigan, P. (Eds.), First person: New media as story, performance, and game, Cambridge: MIT Press. http://www.electronicbookreview.com/thread/firstperson/aristotelean
  • Mine, M. (2003). Towards virtual reality for the masses: 10 years of research at Disney’s VR studio. EGVE, 39, 11-17.
  • Montfort, N. (2003b). Toward a Theory of Interactive Fiction. http://nickm.com/if/toward.html
  • Naimark, M. (1998). Interactive Art – Maybe It’s a Bad Idea. In Leopoldseder, H., Schopf, & C. (Eds.), Cyber Arts 1998 – International Compendium Prix. Ars Electronica (pp. 66–106). Wien: Springer.

Viewings

IDN Artifacts

IDE and IDN Authoring Tools

  • ASAPS, provided by instructor

Major Assignments (being assignments whose value is of 25% or more)

Midterm Project (25%)

  • Platform: ASAPS
  • Purpose: Create initial prototype for class project
  • Requirements: Create an IDN with at least 20 different beats and at least 3 different outcomes, use at least one procedural aspect (trackers, global variables, timers), the project can be incomplete in parts and can use stand-in graphics
    • Project Length: variable
    • Project Size: variable
    • Project Aesthetics: 2D Graphics, can use sound and video
    • Coding Proficiency:  entry-level (understanding of variables and condition checking)
  • Evaluation
    • Overall interactive potential of project:40%
    • Realized Interactivity:50%
    • Production values: 10%

Final Project (40%)

  • Platform: ASAPS
  • Purpose: Final class project
  • Requirements: Create an IDN with at least 30 different beats and at least 3 different outcomes, use at least one procedural aspect (trackers, global variables, timers), must be fully playable and have final graphics, continuation of midterm project is encouraged, but not mandatory
    • Project Length: variable
    • Project Size: variable
    • Project Aesthetics: 2D Graphics, can use sound and video
    • Coding Proficiency: entry-level (understanding of variables and condition checking)
  • Evaluation
    • Overall interactive potential of project:40%
    • Realized Interactivity:50%
    • Production values: 10%

Course Best Practices

  • Classes at Grady will teach you about particular topics. But they will also teach you how to be successful professionals in whatever field you choose. Below you will find some standards of practice. Adhering to these rules will not only make you a more successful student, practicing them in your career will make you a better professional.
  • Up to 5 points extra credit for course related technical support/helpfulness to other students/resource contribution.
  • Up to 5 points extra credit for exceptional originality and ambition.
  • The course syllabus is a general plan for the course; deviations announced to the class by the instructor may be necessary.