Interactive Storytelling
Vincenzo Lombardo, PhD, Università degli Studi di Torino, Torino, Italy
Antonio Pizzo, PhD, Università degli Studi di Torino, Torino, Italy
Course Type: Survey Basic technical course
Keywords: Technics, Interactive stories,
University | Department | Level | Credits | Length | Medium |
Università degli Studi di Torino | Department of Humanities Department of Informatics | Master level | 6 | 36 hours | In-person |
Course Description
Goal of the course is to learn the knowledge about the production models of interactive digital narrative (IDN), from the main elements to the software modules of the system architectures. In particular, students will learn
– the history and the main example of IDN
– the fundamental of the IDN systems
– the units and the agents of IDN
– the software architectures of the IDN systems
This course participates to various programmes of humanities, providing the basic elements of the IDN design.
Weekly Outline
- Introduction to Interactive Digital Narration
- The dynamic elements of the interactive narration: units
- The dynamic elements of the interactive narration: agents
- The engine for event sequencing
- The display in the interactive narration
- Practice of interactive storytelling on editor Storygraphia
Course Objectives
The goal of the course is the knowledge about the production models of interactive digital narrative, from the main elements to the software modules of the system architectures. The students will learn the formal elements as well as the practice with an editor for the realization of interactive stories.
IDN Artifacts
- Afternoon, a Story
- City in Transition: New Orleans 1983-86
- Can you see me now
- DramaTour
- Nothing for dinner
- The Invisible Guardian
- Down the Rabbit Hole
Reading
- Antonio Pizzo, Vincenzo Lombardo, Rossana Damiano, Interactive Storytelling, Routledge, 2023.
IDE and IDN Authoring Tools
- Storygraphia
- Twine
Viewings
Major Assignments (being assignments whose value is of 25% or more)
<<Title1>>
- Platform: Storygraphia, Twine
- Purpose: Interactive narrative by using some narratological constraint (dramatic tension, preconditions-effects, Propp grammar)
- Requirements:
- Project Length:
- Project Size: about 30 units/scenes
- Project Aesthetics: Treatment text
- Coding Proficiency: No coding
- Evaluation:
- Interactivity: Selection of significant actions for the user to be put on graph edges
- Story and narrative: Being compliant to some constraint, describing unit tags and agents
- Production values: Three interesting linear plots to be produced
Course Best Practices
- Merging theory and practice immediately
- Working on the individual projects
- Providing a context for the IDN
- Presentation of interesting cases learned by experiences with IDN
- Immediate relationship between course materials and assignments